Friday, August 29, 2008

The Economy of Visual Language: Neon Genesis Evangelion

By Michael Peterson

I was fortunate enough, recently, to view Rebuild of Evangelion 1.0: You Are Not Alone, the first in a series of four films by director Hideaki Anno and GAINAX Company, Ltd. that remake the acclaimed anime program Neon Genesis Evangelion. The new film is a fascinating entity, and I'm not yet sure that I have the critical faculties necessary to fully articulate my impressions: this new Evangelion varies between being a shot-by-shot remake in the Gus Van Sant Psycho vein (adjusted to widescreen), a Star Wars-like Special Edition with updated effects, and a full-on rework of the original series' plot fundamentals that, with each additional entry, promises to differ more and more from the original source.

What I do feel immediately confident saying is that the film is a visual masterpiece. Every shot in Rebuild of Evangelion is striking, both in the brutally violent action setpieces and in the emotionally agonizing periods in-between battles. Impressively, the film's strength comes not from what's been changed, but in what's been kept—every shot that worked in the original source remains as-is, and every shot that did not work is improved. Little improvement was required, really, as one of the unsung strengths of the original Neon Genesis Evangelion is its masterful sense of visual composition. While it was not until the End of Evangelion film that Anno's visual strengths as a director really stood out, one of the series' greatest successes is in finding great beauty (often in horror) with very limited resources

In brief, then, and without spoiling the plot, as it's hardly necessary here: Neon Genesis Evangelion is about a young man named Shinji Ikari, called to the fortress city of New Tokyo-3 by his estranged father Gendo. The city—the world, really—is under siege by monstrous creatures called "Angels," or "Messengers," that attack one after another, though they only ever strike at New Tokyo-3 (for reasons the show gets into later on). The only thing that can hold off the Angels, who are protected by an "AT Field," is a group called NERV and their Eva series—massive robots piloted by teenagers. Shinji has been selected to pilot the fearsome-looking Eva Unit-01 and is essentially press-ganged into working for NERV against his (decidedly weak) will.

What should be a mild genre piece in the vein of Gundam or Macross becomes something decidedly more mature as the story goes forward and we see the darkness underlying these genre conventions—a rather relentless psychodrama that builds until the series finale (and/or accompanying film) in which Shinji is asked to make a choice that will govern the world's fate. It is the unflinching look at the desperation and despair buried within all of the series' major characters that makes Shinji's ultimate choice so powerful.

Hideaki Anno is a remarkable animation director with a keen visual eye. Before Evangelion, he worked on a series called Nadia: The Secret of Blue Water (alternatively Nadia and the Mysterious Seas), which was based on a story outline by internationally-known anime wunderkind Hayao Miyazaki. It's easy to see why Miyazaki trusted Anno, as Miyazaki is deservedly praised for his absolutely lush visuals. In Anno, he saw a kindred spirit, a man who took the visual possibilities of anime seriously in a way that most do not (Otomo's work, for instance, has a kinetic energy, but his design work, while iconic, does not have a capacity for subtlety; and Satoshi Kon's work, while incredibly strong in the writing department, is only recently maturing to the level of these other directors—though he certainly has the potential to surpass them in time).

While Miyazaki's dense visuals pulse with life and vitality, and are always strikingly original, Anno surpasses him in at least one respect: Anno, like David Lynch, possesses a skill at framing his shots, and using the attendant color, to create visual compositions that stand out not only as beautiful in the story's context, but also as individual images, a painterly quality that he then applies back to the work. When Anno frames an image, the power of that specific image becomes a tool that he can later refer back to for an instantaneous emotional and intellectual response.

It is incredibly difficult to create a solid visual that then serves as a metaphor within the work itself, as the visual has to be potent in its initial incarnation without disrupting the flow of the story, and then must recur in a natural way. The latter criteria is easy in a work like Evangelion, which features numerous sequences that exist solely as representations of the internal struggle within a major character—psychic battling, dissolution of ego, nightmares, and the Human Instrumentality Project that closes the series all serve Anno's attempts to travel within by using the visuals acquired without. It's notable, however, that many of the series' aforementioned internal struggles are in fact a practical choice as well as an artistic one—the series' visual language was often prompted by budgetary concerns.

As Wikipedia reports, GAINAX was, at the time, not a wealthy production studio. Evangelion was begun after a film project was dropped due to lack of money and the studio was dropping various parts of their business to stay afloat. The complicated mech designs of the Eva series were originally deemed to be too complicated for merchandising, the accompanying manga was initially viewed poorly, and funding sources pulled out one after another while the series aired. As the show became too expensive to animate from episode to episode, more and more earlier footage was re-used. This should have been a disastrous choice, but the way the re-used footage was incorporated into the internal struggle episodes is a large part of what has made Evangelion so memorable.

"Being Economical" has, of course, two meanings. One is to save money, and one is to be spare and eliminate waste. Evangelion, by necessity, subscribes to both meanings, but it's the latter one that is most interesting to consider. Anno's compositions are very often "economical" to a fault, to the extent that they recall an Ernie Bushmiller comic strip. The bare minimum of information is conveyed, as in two separate instances where Eva Unit-01 holds a human figure in its hand with virtually no background, framed from just above the waist and within the opposite shoulder, leaving the figure in its grasp just off-center and dwarfed. Or as when the character of Asuka is viewed low and from behind as her Eva Unit-02 lowers in front of her (in our background) with a strip of caution tape in the foreground—this image benefits from the subsequent cut, which melds, in a small puddle, the blood-red of both Asuka's uniform and her Eva with Shinji's blue-clad leg.

Yet Anno is not averse to using detail when the moment requires it. Aside from the detail poured into scenes of shocking violence, which the series is more known for, Anno will frequently capture perfectly realistic images of Tokyo life—an early image of a payphone, first seen in the pilot episode, lends verisimilitude to a city that often had to be sparsely depicted due to budget. The payphone is used twice in the first half of the series as a means to illustrate Shinji's disconnect from his father, and so that image later appears in his internal struggle sequences with the attendant emotional attachment—the phone becomes a failed means of communication with the outside world, with all of the characters voicing their hatred of Shinji as he imagines them.

Another example that stands out comes from the End of Evangelion film. In a pivotal scene in the final travel inwards, Shinji appears as a child on a playground of his imagining, with two young girls in attendance. As the layers of Shinji's mind peel back, more and more "backstage" imagery appears, and the scene is lit by two theatrical spotlights in place of the sun. The hills in the background and the square of the playground sandbox provide deliberately sexual imagery—young Shinji is either within the womb or trapped in a vagina, depending on your point of view—and as Shinji builds a "sand castle" with the girls, a swing moves back and forth like a pendulum, indicating the passage of time.

The girls leave him, as all women appear to leave Shinji, and he stands over his creation—a pyramid that represents the headquarters of NERV, which brings complicated feelings of both home and a prison, and serves as a phallic image that stands in counterpoint to the vaginal imagery. But Shinji can't bear the pain of it, and the young boy crushes the "castle" with his foot. As he destroys it, the swing slows to a stop, signaling death. But then Shinji begins building the pyramid all over again. The image is perfectly framed, and uses only the bare minimum of visual detail—except in the faces of the girls, who are revealed to be grotesque parodies of the show's primary female characters. The swing, in the hazy light, is barely more than a shadow—and in a live action sequence further on, a real life swing is captured in similar framing, evoking the same concepts (it's nearly impossible to tell the difference between the actual and the animated).

This penchant for implicative visual language is also used to convey information that clears up central mysteries to the series. In the climax of End of Evangelion, one character performs a shocking act against another, and there has been some audience speculation, based on the abstract and internal nature of said finale, whether the incident actually occurs in the "real world" of the narrative. However, in one of the last television episodes, a series of brief, near still images of a disrupted kitchen (in particular, a lingering shot of an over-turned coffee pot lying partially out of frame) imply heavily that the incident truly happens, and thus makes it all the more devastating. In the final moments of the film, the incident is all but reenacted, and while the setting has changed, the animation returns to a similar series of still images (detailing the state of the world) to recall that moment. Although now, they're the most beautiful and evocative images of the entire series: a streak of blood across the moon, a cross nailed to a scrap of wood, dead creatures impaled and splayed in crucifixion poses, and something horrible and beautiful looking out from the water at figures on a nearby beach.

One of the primary concerns in any visual composition is the treatment of space. Many of the quieter scenes of Evangelion gain their power through such spatial relations. In an early episode, when Shinji is riding alone on a train, the grouping of other passengers is carefully arranged so as not to overburden or overcomplicate the image, all the while conveying Shinji's feelings of isolation in a crowd. A man next to him, who falls asleep while the rest of the train slowly empties, angles in further and further until he's completely crowded out Shinji's already-limited personal space. Then he as well vanishes, leaving the boy alone—in fact as well as feeling.

Other examples: Ritsuko, deep within the bowels of the MAGI computer system that (very literally) represents her mother is a small fleck of white in a dark and barely defined space, with only a series of scrawled papers pointing towards her like an arrow. And when Asuka and Rei share an elevator in an interminably long silent take (another daring move for a television anime, provoked at least in part by budgetary concerns), their body posture is succeeded only by their position in the shot, with Rei in the far foreground looking forward as Asuka, posed defensively, stands in the background to one side, at a distance, and looking away. This elevator scene is later used briefly, with its original meaning intact, to jab at Asuka during a psychic battle.

I'd be remiss if I didn't point out one last aspect: other themes of the series are also delivered in this fashion, in particular the various religious aspects of the overlying plot. The Kabbalah's Tree of Life is consistently evoked, and at times the positioning of characters in relation to that symbol adds an additional layer to the scene. In Gendo Ikari's office, the image of the Tree of Life is painted or carved into his ceiling, and his position at the desk is in relation to the Godhead symbol on the tree. Similarly, in End of Evangelion, Shinji is seen at the position of the "Tiphereth" sphere—the sphere which corresponds to Christ on the cross, and thus also where the holy meets the profane—at the moment of his "sacrifice." This is as good a summation of Anno's visual style as you're likely to find.
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Michael Peterson is the publisher of the blog & portfolio site Patchwork Earth.

20 comments:

Patrick said...

It's always great to read serious analysis of Evangelion. I watched the show for the first time a few months ago and was blown away. It's such a challenging, multi-layered work and I feel like there's a huge disconnect between the psychological experience that is the series and film and the more standard fan discussion of the series online.

It also seems strange to me that the series is such a huge property in Japan, considering the extremely arty nature of the series and film. I see End of Eva as an avant garde masterpiece, that's far away from most of what we see in even the most challenging of American films. And yet, in Japan, Eva is a billion dollar franchise.

Either way, it's a great series and well worth discussing. I rewatched the series/film a few weeks ago, and wrote a huge piece on the film for my blog. Seeing it again, I was struck by just how brilliant End of Eva is, the only comparable film for me is Twin Peaks: Fire Walk With Me, a similar mix of intense emotion and avant garde style. In each case, the symbolic and narrative base of the series allows the film to dispense with traditional exposition and background and instead delve straight into intense psycho-symbolic exploration.

Matt Durand said...

I second everything Patrick says. Pretty much all discussion of EVANGELION I've seen online (that goes beyond "Shinji's such a pussy" or "they totally must have been tripping on LSD when they made the movie") treats it as a puzzle to be solved, with various puffed-up presented-as-fact "explanations" of how everything fits together thrown around like JFK conspiracy theories. Folks seem totally unprepared or unwilling to deal with what they're seeing on a nakedly emotional level, which is increasingly how it operates, and it gets especially frustrating whenever folks start talking about END OF EVA; it's like listening to a roomful of people examining PERSONA or THE MIRROR as though they were episodes of LOST. (Though I think I did see someone somewhere comparing the TV finale to the end of BERLIN ALEXANDERPLATZ; somehow I don't think that sparked a lively discussion.)

I've always found it difficult to talk about the series/movie just because my first viewing of it (back in the days of fan-subtitled copies on VHS) was such a powerful and private experience, I almost didn't want it "tainted" by commentary or analysis. It still amazes me that I could be so affected by a story that's most easily summed up as "giant monsters whaling on each other" - it's seemingly got no business getting that far under my skin. But I think the "it's a fun action cartoon!" surface trappings are an important part of how it gets past your defenses; I never in a million years would have expected it to go some of the places it goes.

[plot spoiler in the next paragraph, if that matters to you]

In Japan they're currently using these characters (one of whom has at one point been depicted masturbating over a comrade as she lies comatose in a hospital bed) to shill for Pizza Hut, which is just...just...the mind reels. "Hey, let's make HAL 9000 and Alex from CLOCKWORK ORANGE the spokespeople for Oreo cookies!"

the hanged man said...

Great essay.

My reaction to Neon Genesis Evangelion varies between fascination and frustration. By the time I got to the end of the series, I felt done with it. Enough. Then I watched End Of Evangelion and found myself re-evaluating my reservations about the show.

Considering how visually arresting the film and shows are, it might be irrelevant to discuss how grating some of the dubbed voice work is, but it does act as a barrier to any desire to watch the show again.

Patrick said...

The English dub, or the original Japanese voice work? I found the original Japanese work pretty solid, it's not exactly realistic, but the slightly outsized performances help sell the characters. Asuka's really loud way of speaking gets the character across quickly, and is wonderfully subverted when she reverts to childlike pain later in the series.

And Matt, that puzzle aspect doesn't work for me at all with the show. People seem legitimately angry that the show 'fell apart' in the last few episodes, and didn't give them the 'answers' they deserved. For me, it was those last few episodes that made the show. The specifics of Lilith/Adam and all that doesn't matter really, we got all the answers we need in the series' final episode. Is hearing that Adam is Lilith's father, or that Nerv was secretly a division of SEELE going to be more interesting than going into Shinji's head? I don't think so.

And, those Pizza Hut ads are just baffling. I hope there's also some serious looks at the work itself going on, not just throwing the characters on merchandise. In some ways, it sounds like what happened with Star Wars. Though Star Wars was nowhere near as avant garde as Eva, the complexities and artistic merits of the film have been set aside by the merchandising machine, such that it's hard to look at the original trilogy and see an artistic statement.

Matt Durand said...

"People seem legitimately angry that the show 'fell apart' in the last few episodes, and didn't give them the 'answers' they deserved. For me, it was those last few episodes that made the show."

I had the same reaction as you, Patrick. On the one hand, it completely makes sense that people would be upset and feel the need for answers, since the show seems for quite a while to be headed toward a "What's up with all these mysteries"-type resolution, and also 'cause, well, people like having their questions answered. (The folks who made it have pretty much gone on record as saying that they decided to take the series in a different direction when they were already halfway through making it...you can feel something shift gears between eps 13 and 14.) There is definitely a bait-and-switch of sorts involved. On the other hand...look what we get instead! A TV finale that shuts out plot entirely and dives completely into the characters' heads (I always forget, showing the series to people for the first time, how seeing those last 2 episodes enriches all the character interaction on second viewing), and then the movie, which is...well...something else entirely. For that kind of experience I'm definitely willing to put up with a few loose ends. Partially because, as with FIRE WALK WITH ME, there's something about the filmmaking that makes me trust that it all fits together somewhere below the surface, even if I'm deliberately not being given all the pieces. It doesn't feel like "Uhhh, we never figured out how to end this"; it feels like the tip of an iceberg.

I'm also impressed and oddly moved by the series' willingness to screw with genre conventions and occasionally treat its audience with something approaching brutality. Think of the great Asuka-vs.-everybody battle in the movie, how savagely gratifying it is and yet how quickly and completely it reverses itself. Or that funny/sad, fleeting "alternate reality" interlude in the last TV episode (seeming to rhyme with the live-action sequence in the movie) which dangles the kind of everyone's-happy, everything's-settled-down closure we've come to expect in most of the stories we consume - and which to some degree, watching these people get put through the wringer, we've been longing for - only to let it dissipate. (A friend asked me after seeing the first few episodes, "So, which girl does Shinji end up with?" and all I could think was "Man, if only it were that simple.") And of course there's the masturbation sequence I mentioned earlier, which turns the whole anime tradition of "fan service" on its head and basically holds a mirror up to that aspect of its own audience - an audience that even appears onscreen later in the film, accompanied by the caption "Does it feel good?" (addressed to Shinji, or to the viewer?). In short, there's some ambitious and subversive shit going on here. (This is the only non-documentary film I can think of which incorporates an actual death threat against its own director.)

But for God's sake don't ever watch it dubbed into English; it's excruciating. You could get the same effect just turning the volume down and inviting the most obnoxious people you know to read the subtitles out loud.

John Lichman said...

shinji is a pussy on lsd with mommy issues.

sexy mommy issues.

(i'd make a real comment, but critical analysis of EVA is like breaking down Hitchcock or a Zoetrope. Everyone is right, everyone is wrong and eventually it'll be showcased at Museum of Moving Image for countless Grad Students to write moving essays on while being unable to go three lines without quoting 15 sources.)

John Lichman said...

(that said, well played Miyazaki/Anno reference. you get bonus points for that.
sadly, they are subtracted due to a lack of Murakami "Little Boy" reference.)

Michael Peterson said...

John--

Kamon: It must be symbolic to have a humanoid robot in a normal household while the pursuit of unconventional science still exists. For one thing, there's the family unit N, where the robot’s accepted into it; the social structure, M, that makes it all possible; and everyone's buying Initial D, Robot Detective K, Nakamori Akina's "Young Girl A", and Satsuki Midori's "Passionate Woman B". That's the meaning of the robot.

Haruko: What's he talking about?

Naota: He wrote a book about the deep mysteries of "Eva."

-FLCL, Ep. 2

Robert said...

In between this post, and Patrick's posts on his blog, I figured it was finally time to check this out.

I'm not usually much of a fan of anime, but I am already pretty hooked 3 episodes in.

Thinking about buying the series, but am super confused about what collection to get.

John Lichman said...

michael:
you are my new favorite person.

Michael Peterson said...

Well, then clearly my work here is done. Good night everybody!

Keith Uhlich said...

Robert-

The Platinum series is probably the best bet, though it seems the full collection is OOP at Amazon (available, though, through other sellers).

Platinum has all the episodes in order, plus the director's cuts and originally aired editions of eps 21-24 (as memory serves).

As to the movies, you'd really want "End of Evangelion" to complete the narrative. "Death and Rebirth" is essentially a recap film with, as I recall, the first 30 minutes of "End of Eva" tacked on at the end.

I'm sure Michael can add any additional information if I've missed it or misremembered.

Michael Peterson said...

Keith is, naturally, quite correct - The "End of Evangelion" film was released by Manga Entertainment rather than ADV Films, and may still be available - but has a number of translation errors, often in integral lines that help to explain the literal, surface level plot.

Honestly, I like the first half of "Death and Rebirth." It IS solely a clip show, and thus hard to recommend, but it's well-edited and helps to provide some context for those who may have stumbled along the way as the show transitioned from adventure to... whatever you'd call what it became.

Matt Durand said...
This post has been removed by the author.
Michael Peterson said...

We have reached Third Impact.

Wes said...

Has anyone watched any of Anno's live-action films?

Michael Peterson said...

Wes: I'm sad to say that I have not. I'd very much like to see if his visual sense translates over - it certainly did in the live action segments filmed for "End of Evangelion."

Patrick said...

I've seen Love and Pop and Cutie Honey. Both are good, though I found Cutie Honey to be the most satisfying experience.

Love and Pop is about 'subsidized dating' in Japan, which is a form of semi-prostitution for high school girls. The whole concept is foreign to me, and I'm not really sure what the laws are there regarding underage sex and what have you. There's a definite cultural divide watching it that makes it hard to engage with some of the stuff that's going on.

But, visually it's pretty innovative. The style is ultra-realistic in the same way that the End of Eva live action stuff is, all grainy video style footage and strange angles, very deglamourized. There's some moments that are distinctly Anno, but the film never quite pulls together to be totally successful. But, I'm guessing his goal in making it was to do something that was the polar opposite of Eva, at least on the surface.

Cutie Honey is a very different kind of movie, a goofy, over the top superhero movie that reminds me a lot of Danger Diabolik and The Heroic Trio in its translation of comic book/manga tropes to live action cinema. It's very goofy, and at times you'll feel like you're watching a Power Rangers movie, but there's also moments of real emotion and lyrical beauty in there. The heroine is a bit like the main character of Gunbuster, naive, but totally committed to what she's doing. And, the ending features a strange philosophical concept that could fit right in with Eva. If you meet it on its own terms, you'll have a lot of fun with the movie.

I'm sure some people will be turned off by the campiness of the film, but I really enjoyed it. I haven't seen Ritual, his other live action film, but it's on the list to check out.

Wes said...

If you can find a good way to see Ritual please share, I can find it through Japanese import sites with English titles but its a bit too expensive for me.

With Eva having epic tendencies I thought Love & Pop was a nice change of pace in terms of themes. There might be something to say about the way Anno uses text on the screen in contrast to his visuals, but it would have to be said (or written) by someone a bit smarter than me.

Matt Durand said...

I found Love & Pop and Ritual very student-film-y and almost unbearably dull, though each has its moments. Cutie Honey is, uh, cute, but it pretty much defines "tossed-off." Sort of like when Soderbergh pooped out Schizopolis between "serious" projects; it feels like a well-deserved vacation that was more fun for the director than the viewer. I did like the villain whose henchmen follow him around and play violins while he sings.

Wes & Patrick, I got my (bootleg) copy of Ritual from Superhappyfun.com and was all set to point you in their direction, but apparently they no longer exist as of, like, 5 days ago. If it's any consolation, you're not missing much; if you've seen the trailer, you've seen the most visually striking stuff in the movie, and beyond that it doesn't have much to offer beyond a slim wisp of narrative stretched way past its natural length. Although I guess it may have good points I'm forgetting about, because I only watched it once, and that was 4 years ago. (Fun fact: it stars and was based on a novel by Steven Seagal's daughter. No Seagal cameo, though.)